Do you struggle with timing in your game? Ever feel like you might be repeating yourself? Expand your game-dev toolbox with timing patterns!
Recently I was answering questions on libGDX on StackExchange, and I got a really interesting question about using the Model-View-Controller (MVC) design pattern. I’ve been experimenting with it in one of my own games recently, so I thought I would write a brief guide on how to employ it (specifically within the libGDX framework). By […]