Today I’d like to invite you into the living room to take a look at a project that I have been working on- Tempest- my own personal evil supercomputer. Why build an evil supercomputer? While the better question is “Why wouldn’t you?”, my answer to the original question is that I wanted to really make […]
Getting things done is important. It’s one of the things which gets us closer to accomplishing our dreams– whether that’s writing a book, designing a game, or launching a business. Unfortunately, we live in a world of patterns and distractions and meaningless tasks which make it awful hard to do things. We either find ourselves […]
Do you struggle with timing in your game? Ever feel like you might be repeating yourself? Expand your game-dev toolbox with timing patterns!
Recently I was answering questions on libGDX on StackExchange, and I got a really interesting question about using the Model-View-Controller (MVC) design pattern. I’ve been experimenting with it in one of my own games recently, so I thought I would write a brief guide on how to employ it (specifically within the libGDX framework). By […]
Hello World! Welcome to my shiny new blog, OtterTech! Read on to learn what it’s about and what we’re about!