The Productivity Monster Bestiary

Getting things done is important. It’s one of the things which gets us closer to accomplishing our dreams– whether that’s writing a book, designing a game, or launching a business. Unfortunately, we live in a world of patterns and distractions and meaningless tasks which make it awful hard to do things. We either find ourselves […]

An MVC Guide for libGDX

Recently I was answering questions on libGDX on StackExchange, and I got a really interesting question about using the Model-View-Controller (MVC) design pattern. I’ve been experimenting with it in one of my own games recently, so I thought I would write a brief guide on how to employ it (specifically within the libGDX framework). By […]